Showing posts with label Indie. Show all posts
Showing posts with label Indie. Show all posts

Monday, 1 June 2015

Xecute and Ludum Dare 32

Twice a year a certain global competition is held: Ludum Dare. The aim: for indie developers to create a game in 48 hours, based upon a theme voted by the community and released on the Ludum Dare site as soon as the countdown begins.

First held in 2002, it been revised and refined over the years, from annual to bi-annual. Over the last few years it has gained increasing popularity, particularly with the participation of Notch (creator of Minecraft). The original 'Ludum Dare 0' had only 18 participants, but the most recent 'Ludum Dare 32' had a total of 2821 participants.

Our game was 298th.
 
We (Arkelite) decided to compete this year, the theme: An Unconventional Weapon.
Our driving idea was that the player itself is the weapon, and the player affects the environment, while the antagonist is more of the traditional game character.



The mission is simple: stop a duck from reaching the kill-switch which will destroy the machine (you). In order to stop the determined duck you need to use various traps, puzzle solving skills and chaotic robots to win.

Link: http://www.indiedb.com/games/xecute
http://ludumdare.com/compo/2015/04/15/welcome-to-ludum-dare-32/





Friday, 12 September 2014

Merdor

Over the past few months I've been working on a game called Merdor. It's a project I started five years ago, back in 2009 when I first started programming. Things have been pretty hectic with Architecture over the last 6 months, and I haven't had much time to work on side projects. So I made time. I have a number of things I'm working on; which I'll reveal later.

http://www.indiedb.com/games/merdor

Merdor is built in a game engine called Game Maker.
Over the past few months I've rebuilt the game [the previous mechanics were horrible due to a lack of programming knowledge].
Personally of the various game projects I've been working on this has the greatest appeal to me.
As it is currently a playable build, I've decided to release it as an Alpha to see what everyone thinks, and gain some feedback as to what I can prove/what works well. I'll release updates to build on the existing game and add more features/levels.

http://www.indiedb.com/games/merdor

Saturday, 29 June 2013

Moones - Better Energy

British band Moones stranded on an iceberg, with a cat ice fishing for electric eel and marshmellows. And then there's a penguin, who's - nope, I really can't explain it remotely seriously. It simply can't be summarized in a few words.


  


Nominated for Best Alternative Video and Best Animation In A Video, UK Music Video Awards

Sunday, 3 February 2013

Bill Bot




"Programmer (Matt Montoya) has created a Artificial Intelligent ChatBot with the name of 'Bill'. From what people have been saying, 'Bill is Cleverbots little brother'. He learns from his users and gets smarter every second. So if you want to test if this Bot is smart, or just want to teach him something or want to have a funny conversation, please take a look at: www.billbot.99k.org  
And please tell your friends.


Note:
Bill is only a kid, he does not know very much. If you find he does not know something, please teach him it. However keep it clean or I will turn learning off. We want Bill to be kid friendly and appropriate. Thanks. Please look at Teach Bill for more info." - CivilWarrock

Add caption


It's a bot, much like Cleverbot. Though it's a kid bot (I never knew such things existed). Billy the Kid really. Except he doesn't go around shooting people and isn't a cowboy. Ok, nevermind.
Keep everything kid friendly, and remember it's an early stage bot; it doesn't know everything.

BILL BOT

Also, this is relevant.

Tuesday, 11 September 2012

Slender: The Eight Pages

Slender is an indie horror/suspense game created by Parsec Productions in 2012.

There's rustling, footsteps, the sound of someone jumping over a wire fence. The flashlight is turned on, and you are faced with a dark forest and paths winding off to the left and right.


After wandering a short while, you come across one of eight pages pinned to various landmarks. Hastily scrawled onto a sheet of paper is a message. But what does it mean? You pick up the page, and you realise you are not alone.